![]() Several external tools will be covered as well to help you in creating your game (Pyxel Edit for Pixel Art, BFXR for Sound Effects, etc). With a focus on coding, I will be showing you advanced techniques such as Dependency Injection to make your scripts more loosely coupled and easier to make changes to later on and Unit testing through the Unity Test Runner. We will start from basics and there will be example scripts for you to download, test, and use if you wish throughout many of the tutorials provided in the course. We will cover working in the engine, GameObjects & Components in detail, many coding topics, and building art assets from a technical perspective. This asset uses Racing kit (1.2) under and 3D RACING ASSETS v2 under see Third-Party Notices.txt file in package for details.Learn the ins and outs of building 2D games in Unity 2018 from the ground up. ![]() Some Unity Standard Assets components are used in this project as placeholders for car physics, particles, and more. The pause button also opens the Pause Menu which let's you restart the race or go back to the Play Menu.Ĭar models are from racoon media 3D racing assets v2 pack, and track & environment models were made by Kenney Assets. Pause the game at any part of the race by pressing the Escape key or clicking the button. This countdown is fully customizable (numbers, fx sounds, and more) Start your race with the typical 3, 2, 1, Go countdown with Sound FX included, and Car Controller deactivated until it hits Go. You can change between 3 different cameras with the "V" key, you can change the key activation too in the input manager or the axis activation in the Unity inspector. You can contact SpinMotion for any kind of question in Twitter by sending a DM or you can send a mail at Features: You can check more videos in the SpinMotionGames YouTube channel. Tutorial video to add your own cars with other physics system. This asset includes a complete PDF file that explains how everything was made and how you can work with it, the scripts of the project are fully comented. Race position, laps, time, finish panels, start race countdown and additional info it's completely showed and worked via Unity UI. This system is documented so you can follow the instructions and create your own route easily and really fast. You only need to create boxes with the name point followed by the number of the point, and a script will do the rest. You can create a custom route that the AI bots will follow. You can add more checkpoints without any extra coding, and the system it's fully documented. In this way, we obtain the absolute race position in run time. Both, the player and the bots, when they cross each one in sequential order, they obtain a position measure to make an overall comparison (lap count + check count + distance to the last passed checkpoint). The asset has a complete system with checkpoints that act as a distance meter. The project supports up to 99 AI bots in a scene, adding new bots takes only two easy steps that you can check in the PDF doc.ĭifferent Race Finishes: At the end of the race a finish panel will appear with a different camera showing a basic summary of the race saying if you won or not. You can place it in different sizes or directions. Laps System: The circuit includes a Checkpoint and a Finish Line to count the laps. ![]() In v2.0 update you can select from the Unity inspector the maximum of laps for the lap selector and the maximum of bots it's calculated automatically by a script. Laps & Bots Selector: Select easy and fast with 2 buttons, the number of laps you want and how many AI bots you want to compete with. Replace the scenarios, models, cars and apply this asset mechanics to save time and build up your complete racing scene. Also, the project includes a complete PDF documentation.Ĭustomize to your own. ![]() It is fully coded in C# and the scripts are commented to customize it easily. NOTE: 2017 versions and earlier don't work properly.Ĭustom Cars and Physics System Tutorial Videoīuying this asset will give you a 50% discount on Racing Project Kitīuild your racing game with this starter template which includes a laps and bots selector menu, multiple AI bots support with customizable AI waypoint, real-time positioning system, checkpoints with laps counter and much more.
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